Former Naughty Dog and Rocksteady artist and art director Del Walker has shared a pessimistic view of the upcoming PlayStation 6 and Xbox Project Helix generation, arguing that another hardware transition could create even more challenges for game developers. His comments come as reports continue to suggest that manufacturing costs for next-generation consoles are increasing, raising concerns about higher console prices and even greater development budgets for AAA games.
Responding to discussions on X about the rising cost of future gaming hardware, Walker said the next console generation could result in “more bloodshed” across the industry. According to him, every new generation of consoles has increased development costs instead of reducing them, while also adding more complexity and extending production timelines.
Walker questioned whether the additional investment required to develop games for more powerful hardware actually leads to better experiences for players. While graphics and technical features continue to improve, he believes the overall enjoyment of games has not necessarily kept pace with those advancements.
Some of Walker’s main concerns include:
- Higher game development costs with every new console generation.
- Longer production cycles due to increased technical complexity.
- Larger development teams and rising budgets.
- More layoffs and studio closures if projects fail to meet sales expectations.
- Publishers becoming less willing to invest in original ideas.
Walker also argued that technical limitations have historically encouraged developers to be more creative. According to him, fewer hardware limitations often result in larger projects that consume more resources without delivering significantly better gameplay.
He also criticized the current direction of many AAA games, saying publishers often avoid taking creative risks because of the enormous investment required to produce blockbuster titles. As development budgets continue to grow, companies are more likely to rely on proven formulas instead of experimenting with new gameplay ideas or original intellectual properties.

To explain his point, Walker compared modern game design to a meal that tries to satisfy everyone. In his view, games designed for the widest possible audience often avoid mechanics that might challenge players, including puzzles that are quickly solved by companion characters before players have a chance to figure them out themselves.
Walker also pointed to the popularity of the Ubisoft-style open-world formula, where developers continue to expand map size, activities, and collectibles to justify increasingly expensive production budgets. He suggested that games packed with content naturally attract attention, even if that approach doesn’t always result in a better experience.
Because of these concerns, Walker said he wishes the PlayStation 6 and Xbox Project Helix would not arrive during this decade. While his opinion is unlikely to influence Sony or Microsoft’s plans, it reflects concerns that many developers and players have expressed over the past few years as the industry continues to deal with layoffs, studio closures, and rising development costs.
Despite these concerns, both Sony and Microsoft are widely expected to release their next-generation consoles within the next few years. If current manufacturing trends continue, the PlayStation 6 and Xbox Project Helix could launch with significantly higher price tags than previous generations. The bigger question for both companies will be whether new hardware offers enough improvements to convince players to upgrade while developers continue to face increasing production costs.
