Sony and Nixxes Software have revealed the official PC system requirements for Death Stranding 2: On The Beach, confirming the hardware targets across multiple resolutions and quality presets ahead of its March 19 launch on PC. The new details give players a clear idea of what will be required to run the sequel at 1080p, 1440p, and 4K.

The PC version will include uncapped frame rates, allowing users to push performance beyond 60FPS depending on their hardware. Ultrawide monitor support has also been confirmed, which should appeal to players running 21:9 and 32:9 displays. In addition, the game will support Sony’s DualSense controller features on PC, including adaptive triggers and haptic feedback when connected via compatible setups. Sony also confirmed support for major PC upscaling technologies, though it did not list them individually. Notably, there will be no ray tracing effects in the PC version.
Death Stranding 2: On The Beach PC System Requirements
| Setting | Resolution / FPS | CPU | RAM | GPU | Storage |
|---|---|---|---|---|---|
| Minimum (Low) | 1080p @ 30FPS | Intel Core i3-10100 / AMD Ryzen 3 3100 | 16GB | NVIDIA GeForce GTX 1660 / AMD Radeon RX 5500 XT | 150GB |
| Recommended (Medium) | 1080p @ 60FPS | Intel Core i5-11400 / AMD Ryzen 5 5600 | 16GB | NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 | 150GB |
| High | 1440p @ 60FPS | Intel Core i7-11700 / AMD Ryzen 7 5700X | 16GB | NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 | 150GB |
| Ultra | 4K @ 60FPS | Intel Core i7-11700 / AMD Ryzen 7 5700X | 16GB | NVIDIA GeForce RTX 4080 / AMD Radeon RX 9070 XT | 150GB |
Interestingly, the CPU requirement remains the same as the 1440p tier, indicating that the jump to 4K is largely GPU-bound. An RTX 4080-class graphics card will be necessary to maintain 60FPS at native 4K with Ultra settings enabled.
Sony will release Death Stranding 2: On The Beach on PC on March 19th. With uncapped frame rates, ultrawide support, and broad upscaling compatibility, the PC version appears to offer flexibility across a wide range of hardware, even without ray tracing in the visual feature set.
