Driveclub, Evolution Studios’ 2014 PlayStation 4 racing game, is now running natively on Windows through Driveclub Recomp, an unofficial project released on GitHub by developer OverkillLabs3. Unlike conventional PS4 emulation, the project runs the game’s original x86-64 code directly on the PC’s processor, reimplements the console’s system libraries, and translates graphics commands to Vulkan.
The port supports resolutions from 720p up to 8K, ultrawide displays, and an unlocked frame rate that does not affect the game’s simulation speed. It also replaces the original anti-aliasing with NVIDIA DLAA on compatible RTX graphics cards or AMD FSR 3.1 on supported GPUs. Both options operate at native resolution, while RTX users can switch between them in-game by pressing F10.

According to the developer, Driveclub Recomp can deliver around 60 FPS at 4K in demanding scenes with an NVIDIA GeForce RTX 5070 Ti and AMD Ryzen 7 5800X3D. The v0.2.3 update also raised the frame rate in one 4K test race from approximately 62 FPS to 71 FPS.
The developer’s reported results suggest that the game can benefit from modern PC hardware, although the project still has several issues. Some reflections appear too bright, shader compilation can cause stuttering during the opening minutes, and slower processors may struggle in busy scenes. Online features are also unavailable, and testing has so far focused on NVIDIA GPUs.

The project’s approach can be summed up as follows:
“Driveclub Recomp runs the game’s original x86-64 code on PC, while reimplementing PS4 system libraries and translating graphics commands to Vulkan.” This is a descriptive summary of the project’s technical approach, not a direct quote from the developer.
Another project, DCport by qnfn, is also bringing Driveclub to Windows through a similar method, with FSR 3.1 and FSR 4 support. Both projects require users to provide their own dump of game version 1.28.
These efforts follow community work to run Gran Turismo Sport natively on PC and recent improvements to Driveclub emulation through ShadPS4, which reportedly enabled resolutions up to 8K. The original Driveclub release targeted 1080p at 30 FPS, while the new projects aim to take advantage of modern PC hardware. Neither is an official Sony release, and performance, compatibility, and features may change as development continues.
