During its recent Spotlight event, Capcom officially unveiled Resident Evil: Requiem, the ninth mainline entry in its long-running survival horror franchise. The announcement was accompanied by a brief gameplay teaser, offering fans a first look at both first-person and third-person gameplay perspectives. Though short in length, the video confirms several key details about the game’s structure, tone, and protagonist.
Resident Evil: Requiem will run on the RE Engine, Capcom’s in-house game development framework that has powered recent titles such as Resident Evil Village and the Resident Evil 4 remake. The engine has been praised in the past for its ability to deliver detailed visuals and smooth performance across platforms. This new installment appears to follow suit, with high-fidelity environments and lighting effects evident in the footage.
The game is set 30 years after the destruction of Raccoon City, a major narrative event in the series’ timeline. Players will take on the role of Grace Ashcroft, a new character who will serve as the game’s sole protagonist. Capcom emphasized that Requiem will be a single-player experience, focusing on survival horror gameplay. The story is designed to explore psychological themes, with Grace gradually learning to overcome fear as the game progresses.
Earlier rumors had suggested that longtime series character Leon S. Kennedy might appear as a co-lead. However, the developers clarified during the event that Leon will not play a central role in this installment. According to the team, his inclusion did not align with the horror-driven atmosphere they are aiming to create. While it is still possible he could appear in a limited capacity or through future downloadable content, the main campaign will center around Grace.

The development team described the game’s core concept as “addictive fear,” highlighting their intent to return to the franchise’s horror roots. This direction marks a continued shift from the more action-oriented gameplay of earlier entries, placing a stronger emphasis on tension, resource management, and narrative immersion.
The gameplay clip shown during the presentation was only a few seconds long, offering limited insight into mechanics or setting. Still, it was enough to showcase the game’s dual perspective system and hint at its dark, atmospheric tone. Fans expecting more detailed previews may need to wait until later in the year, as Capcom is likely to release more trailers closer to launch.
Resident Evil: Requiem is scheduled for release on February 27, 2026. No platform details were provided during the event, but previous RE titles have launched on PC (Steam), PlayStation, and Xbox systems, so a multi-platform release is expected.