Wuchang: Fallen Feathers received generally positive impressions but quickly became known for uneven performance, especially on midrange and entry-level graphics cards. Many players reported difficulty maintaining stable frame rates at higher settings. In response, publisher 505 Games has issued several patches aimed at optimization. However, the most recent update has raised concerns about how performance gains are being achieved.
Also Read: WUCHANG: Fallen Feathers Patch 1.3 Brings Performance Fixes and VRAM Optimizations on PC
Hardware analyst Daniel Owen tested the changes introduced in patch 1.4. Running the game on an NVIDIA RTX 3060 at 1440p with Ultra settings, he compared the launch version against the updated build. On release, the game averaged 29 frames per second with the resolution scale set to 100%. After the patch, the same configuration reached 37 frames per second. By contrast, performance at 67% and 50% scale improved by only two to three frames, a result that suggests more than standard optimization.
Owen’s findings indicate that the game no longer renders at full native resolution when set to 100%. Instead, it appears to use Temporal Super Resolution (TSR) upscaling, internally rendering at around 80–85% of the target resolution and then scaling to output. This means the option to run the game at true native resolution has been removed.
Further testing with NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR) confirmed this behavior. In the launch version, DLSS in DLAA mode (native-resolution anti-aliasing) produced 28 frames per second. After the patch, the same setting yielded around 45 frames per second, effectively matching DLSS Quality mode even though the menu still displayed DLAA. FSR results were similar, jumping from 28 to 39 frames per second at 100% scale, while lower percentages showed only slight gains.

The evidence points to the resolution scale slider no longer reflecting the true rendering resolution. A brief mention of “super sampling resolution limits” appeared in patch 1.3 notes, but most players would not interpret this as a change that alters the definition of 100%. The lack of clear communication means players lose the ability to choose between visual clarity and frame rate, one of the main benefits of modern upscaling technologies.
Although there are signs of real optimizations—such as small improvements at non-native scales—the shift in how 100% resolution functions overshadows those adjustments. Players who value maximum image fidelity now have no way to achieve it, while performance increases come from reduced internal resolution rather than direct code improvements.
Until 505 Games clarifies or revises this change, players should be aware that the “100%” resolution setting in Wuchang: Fallen Feathers no longer provides native rendering but instead applies upscaling by default.
Sources: tomshardware, Daniel Owen