Sony Reportedly Targeting 2027 Launch for PlayStation 6, New AMD Technologies Teased

A recent leak from the well-known AMD insider Kepler has stirred interest among the gaming community, suggesting that Sony is targeting 2027 for the release of its next-generation console, the PlayStation 6. The information, posted on the NeoGAF forum, notes that while 2027 appears to be the intended release year, internal timelines could still change depending on development progress and market conditions.

If the report proves accurate, Sony would be maintaining its typical seven-year console cycle, similar to the transition from the PlayStation 4 in 2013 to the PlayStation 5 in 2020. What sets this cycle apart, however, is the shorter gap between the release of the PlayStation 5 Pro and the upcoming PlayStation 6. The PS5 Pro is expected to launch in 2024, leaving a three-year gap before the rumored next-generation debut. This is the reverse of the PS4 and PS4 Pro timeline, where the upgraded model arrived three years after the base console and four years before the PS5.

Rumors surrounding the technical capabilities of the PlayStation 6 have been circulating for several months. YouTuber Moore’s Law Is Dead previously reported that Sony’s next console could deliver between 34 and 40 teraflops of GPU computing power, along with a major leap in ray tracing performance — possibly six to twelve times greater than that of the PS5.

Adding further credibility to these claims, AMD and Sony recently shared details of their ongoing Project Amethyst collaboration, a joint effort focused on developing new technologies for future gaming hardware. Three key innovations were revealed during this announcement: Radiance Cores, Neural Arrays, and Universal Compression.

Radiance Cores are designed to accelerate ray tracing processes by offloading the demanding traversal calculations from the GPU’s shader cores. This allows the hardware to render lighting and reflections more efficiently. Neural Arrays are dedicated processing units aimed at handling machine learning tasks directly on the console, improving performance in areas such as image reconstruction and adaptive rendering. Meanwhile, Universal Compression is a cross-platform compression solution that reduces file sizes for textures, geometry, and other game assets. This improvement is expected to enhance data transfer speeds, minimize storage usage, and reduce loading times across future games.


During a recent discussion, PlayStation System Architect Mark Cerny referenced these same technologies, noting that they are planned for an upcoming console release “within a few years.” While he did not name the device directly, the timing aligns closely with Kepler’s reported 2027 window for the PlayStation 6.

The gaming market is still seeing strong releases for the PlayStation 5, including anticipated titles such as The Witcher IV and The Elder Scrolls VI. These games are expected to serve as the final major releases of this generation before Sony transitions to its next console. If the reports prove accurate, players may see the first glimpse of the PlayStation 6 hardware or concept in late 2026, setting the stage for a full launch the following year.

The 2027 timeline would keep Sony’s console development rhythm consistent while integrating AMD’s latest GPU advancements, setting up the next chapter in the long-running PlayStation series.

Jani Dushman
Jani Dushman

I'm Jani, a dedicated Tech Writer and Reviewer at Xiaomitoday. With a passion for exploring and dissecting the latest in technology, my mission is to bring you insightful and comprehensive reviews that empower your decision-making in the fast-evolving world of gadgets and tech.

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