Astro Bot Unofficial Native PC Port Brings DLSS Super Resolution and Frame Generation Support

PlayStation 5 exclusive Astro Bot is now running on Windows through an unofficial PC port developed by GitHub user imnotsharingmyname. The project, called AnyPS5, brings NVIDIA DLSS Super Resolution, Frame Generation, and Reflex support to Sony’s platforming game, allowing PC users to play it without relying on a traditional PlayStation 5 emulator.

Unlike conventional emulation projects, AnyPS5 takes a different approach by relinking Astro Bot’s x86-64 code into a Windows executable and replacing the console’s system libraries with native Windows-compatible implementations. Its graphics layer uses technology from the KytyPS5 emulator to translate the game’s rendering operations into Vulkan. Players must provide their own decrypted game dump of version 01.019.000, as the project does not distribute any original game files.

The port also includes an interesting implementation of NVIDIA’s DLSS technology. It hooks into Astro Bot’s existing temporal upscaling process at runtime and sends the required color, depth, and motion vector data to DLSS through NVIDIA’s Streamline SDK. This enables Super Resolution and Frame Generation without replacing the game’s entire rendering pipeline.

According to the developer’s testing, Astro Bot achieved between 32 and 34 FPS in Sky Garden, the most demanding area tested, at 1440p. The test system featured an AMD Ryzen 5 5500, GeForce RTX 5060, and 32GB of RAM. Performance in other areas ranged from approximately 37 to 53 FPS.

Enabling Frame Generation increased the displayed frame rate to around 63 FPS, while 4x Multi Frame Generation pushed it to approximately 124-128 FPS. However, the developer identified a significant CPU bottleneck that limits the game’s native rendering performance.

The developer explained that “about 22 ms of each 30 ms frame” is spent submitting draw calls on a single CPU thread. This means lowering the resolution does not provide much improvement because the processor, rather than the GPU, is limiting performance.

Hardware compatibility also depends on the selected Frame Generation mode. Standard DLSS Frame Generation requires an RTX 40-series graphics card, while 3x and 4x Multi Frame Generation require an RTX 50-series GPU. Input latency measurements have not been shared yet, so it remains unclear how responsive the game feels with these features enabled.

AnyPS5’s progress comes as unofficial PlayStation-to-PC projects continue to develop, particularly as Sony’s approach to bringing single-player exclusives to PC changes. However, users interested in testing the port should exercise caution when downloading its files. Fake KytyPS5 and AnyPS5 repositories have reportedly been distributing malware, making the developer’s original GitHub repository the recommended download source.

Jani Dushman
Jani Dushman

I'm Jani, a dedicated Tech Writer and Reviewer at Xiaomitoday. With a passion for exploring and dissecting the latest in technology, my mission is to bring you insightful and comprehensive reviews that empower your decision-making in the fast-evolving world of gadgets and tech.

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