Grand Theft Auto VI could support AMD’s FSR Upscaling 4.1.2 technology on Xbox Series X and Xbox Series S, according to newly discovered files in the game’s preload data. Although Rockstar Games has not officially confirmed the feature, the presence of two AMD-related DLL files suggests that the company may be preparing to integrate the latest upscaling technology into its upcoming open-world title.
The files found in the Xbox version of GTA 6 are amd_fidelityfx_loader_xbox.dll : amd_fidelityfx_upscaler_xbox.dll. Their inclusion indicates potential support for AMD’s FidelityFX upscaling technology, which could help improve image quality and rendering performance on Microsoft’s current-generation consoles. However, the files do not necessarily confirm that FSR 4.1.2 will be available when the game launches.
Interestingly, GTA 6 is reportedly taking a different approach on PlayStation 5. Sony’s PlayStation Spectral Super Resolution (PSSR) is expected to be supported at launch, but the feature requires a PlayStation 5 Pro. Owners of the standard PlayStation 5 will not be able to use PSSR, making the potential inclusion of AMD’s upscaling technology on Xbox particularly relevant.
Microsoft recently added machine learning-based AMD FSR Upscaling 4.1.2 support to its Game Development Kit (GDK), allowing developers to implement the technology on both Xbox Series X and Series S. The implementation includes two different models: a full-scale INT8 model and a more efficient Lite INT8 model.
Both models are compatible with Microsoft’s consoles, giving developers the option to select an implementation based on their games’ performance and image-quality requirements. The full-scale model targets higher-quality image reconstruction, while the Lite INT8 version provides a more efficient alternative for hardware with tighter performance budgets.
If Rockstar Games implements FSR 4.1.2, GTA 6 could benefit from machine learning-based upscaling on Xbox consoles. This could help the game maintain its visual quality while managing the demanding rendering requirements of its open-world environment. However, Rockstar has not confirmed the feature, and it remains unclear whether FSR 4.1.2 will be available at launch or introduced through a future update.
